This will surely change in the future months and this tutorial will be updated when required. If you want to adapt existing armours or outfits to other bodies you will have to follow the steps explained here, except that you won't have to create the mesh (but you may probably have to adapt it to the new body), the textures or the UV maps.Ĭurrently the tools used for modelling are not completely adapted for Skyrim, there are some steps that require some manual adjustments. If you only want to change the textures of an existing piece of clothing or change its properties and bonus, just skip the first part of the tutorial. This tutorial shows all the main steps you need to follow to create an armour or an outfit from scratch for Skyrim.
3.2.6 Reduce the amount of polygons of the mesh.3.2.5 Create the textures and the normal maps in GIMP.3.2.4.2 For objects or parts of the armour with complex shapes.3.2.4.1 For objects or parts of the armour with simple shapes.3.2.1 Import into Blender all parts of the _0.nif body.